Corridor of Madness CTB

After testing this theory for months now, I think I finally got this capture the base idea working, It requires limited paths to capture the base. The game play is fast and furious, defense is essential, and team work is a must. I finally figured out the secret to CTB, open area, limited paths to cap, and a little more players for a same size CTF, to allow for strategic assignment of defense , offense and teammate cover. Here is some screenshots of the map.







So give it a try at: bzbattleground.com:4500


Map Release

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