![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNZI3do_jO0DppEVmredq8-nCqK7AkOFk1JUvoaX1g6Sx3PVlMYzuh0XE_2uQ1O_KRiGMb-KIKwU5MSzlkU1Stgy-8iXtpgoLebGDTEkyXChNZVnMNeTGSiH6TtoaKk6V9RcA8NnUY9XJ_/s400/random.jpg)
I decided to work on my bash script, to make the random maps a bit more random than my prior attempts. I seem to be getting closer the the algorithm im looking for. I've made everything random, not only position but, rotation, zsize, color, and type of object. Im hoping if I every get it right that I will apply it to mesh.
The Code: Pastebin link to bash script.
Many people ask why use bash, well for one reason I feel right at home using bash. Also bash is native to Linux which is what powers most bzfs servers.
I have a script generated map, that is regenerated every 12 hours up at bzbattleground.com:4505 Take a look and let me know what you think.
--ahs3
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--The Great Master